![]() $25,000 is needed to pay back a $20,000 bank loan. A player can own only one stock card unless he/she lands on the stock market space, then he/she can have two stock market cards. When the number on your stock card is spun by any player, you collect $10,000 from the bank. This protects your car from any disastrous orange spaces.Īt the beginning of any turn, a player can buy a stock card for $50,000 paid to the bank. This protects you from some disastrous orange spaces.Īt the beginning of any turn, a player can buy auto insurance by paying the bank $10,000. If your career is a police officer, anytime a player spins a 10 on the wheel, he/she owes you $5,000, but you have to notice the 10 spin as the police officer to get paid.Īt the beginning of any turn, a player can buy homeowners insurance from the bank by paying the bank the amount listed for insurance on the house deed card. The player with the highest value wins the game. Once every player has retired, add up your money and LIFE tiles. ![]() Upon retirement, all bank loans must be paid back. Among the players retired at Millionaire Estates, the one with the most money gets to take the 4 LIFE tiles set aside at the beginning of the game. Take a LIFE tile if retiring at Countryside Acres. ![]() Once you get to the retirement space, decide where you want to retire. Then choose to keep your current career card or one of the new career cards. If you decide to go to night school, draw two career cards and two salary cards. If you land on a career change space, draw a new career card and salary card. If no player has the career, pay the bank. If you land on an orange space with a career symbol, you have to pay the owner of that career the amount stated on the space. Exception - players retired at Countryside Acres cannot have their LIFE tiles stolen. If the bank is out of LIFE tiles, steal one from another player. If you land on a space with a LIFE logo, take a LIFE tile from the bank. If a player is short on cash to pay for the house, he/she will have to borrow from the bank. The third is the buy a house space where a player will draw a house deed card and pay the bank the amount listed on the card. The second is the get married space where a player will add a spouse to their car and take a life tile. The first is the career choice space where a player gets to choose a career after going to college. When landed on or passed, the players will collect their salary amount from the bank. When landed on, the player can choose to follow the directions or not. The blue spaces have directions that are optional. Most spaces are orange, and a player must follow the directions of the space when landed on. Follow the directions of the space landed on. The player will then choose the one he/she wants to keep.Įach turn, a player will spin the wheel and move the equal number of spaces. Players that go to college get to draw three career cards and three salary cards. ![]() The players that go to college will stop at the career choice space. To start college, take a $40,000 bank loan from the bank. Draw a different career card if the one drawn states, “Degree Required.” Start a career by drawing one career card and one salary card. The game begins with a player choosing to start a career or start college. The object of the game is to have the highest value of money and Life tiles once every player has reached retirement. Each player begins with $10,000 from the bank. The banker's bin will be set up with the money separated by denomination, the insurance and loans separated, the Life tiles, and the people pegs. Four Life tiles will be placed next to the Millionaire Estates building on the board.Įach player will choose a car and add one person to the car. A pile for each the stock cards, the house deed cards, the salary cards, and the career cards. The board is setup by matching the letter on the bottom of each piece to the same letter on the board.
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